Wednesday, 3 June 2026

TANNENBERG CAMPAIGN - PART 2


The 128.Grenadiers marching through the East Prussian town of Lotzen.


























To take up the story where we left off:
 
Pictured above is our 'focus unit' of the former students, marching with their 128th Grenadiers though East Prussia towards their forward positions (roads courtesy of Doug H.). Old-timers will note that I'm using Airfix 1/72 World War I German Infantry for this. It gives those figs that were sitting in a storage bin a purpose in life. Plus, 20mm is a useful scale.

Strategic Level

It's August 21st, and Rennenkampf's Russian 1st Army has pushed its way into East Prussia. Samsanov's 2nd Army has yet to move, and is still trying to sort itself out just north of Warsaw in the Polish salient.

The way I've dealt with this solo-style is to use the historic deployments and initial moves, and then revert to the old-fashiond left-hand versus right-hand method. I guess I could get fancier if I wished.

It occured to me that If I wanted to run this with multi-players, I could have one player each handling the Russian 1st and 2nd Armies, and a player running the German 8th Army. I would use hidden deployment, but I wouldn't tell the players who was who. So, the German player would obviously know that the other two were the Russians, but those other two wouldn't -- at least not initially. So who do you trust?

In any case, here are the initial Russian moves and resulting battles:

August 21st. Initial Russian moves and attacks.

























You can see that Rennekampf's cavalry has moved in the north, pushing on to the Neiman River. The Russian XX (Smirnov) and III Corps (Epanchin) have hit the German I Reserve Corps (von Below) at Gumbinnen, pushing it back, but taking about 4,000 casualties as a result (I resolved that action using my 'Forgotten Battles' rule). 

In the south the Russian II Corps (Scheidemann) and two divisions of Guard cavalry have moved on Lotzen, hitting the German XVII Corps (von Mackensen). Since the XVII contains our 'focus unit', this battle will have to be resolved on the tabletop!

Operational Level

As I menioned in my previous post, I'll fight out operational level, tabletop battles using a set of homebrew rules which I tentatively call, 1914: The Men Who Would Be Fodder ðŸ˜‰.

I won't get into a tedious description of the mechanics of those rules here, but it might be useful to provide their introduction, just so you can get a sense of where they're coming from. Also, I always like to provide a heading called 'What is Being Modeled' in my introduction in order to keep me on track with my rules writing (thanks to Peter M. for that!).

Introduction

1914: The Men Who Would Be Fodder is an operational level set of miniatures rules attempting to model the relatively fluid opening stages of the First World War. The rules may also be used to game related conflicts, such as the Russo-Japanese War and the Balkan Wars. 

Most Great War sets of rules tend to deal with low-level tactical actions, focusing on the minutiae of positional warfare up to the battalion level at the most.

Not so here. 1914: The Men Who Would Be Fodder puts the players in the role of army level commanders. The focus is not on trench lines, machinegun positions, or moving platoons and sending them to ground, but on finding the holes or flanks in the enemy’s position and exploiting those at the operational level. Importantly, there is an emphasis on the difficulties of command and control, with combat largely abstracted.

What is Being Modeled

"As late as the Franco-Prussian War (1870-71) and the South African War (1899-1902), battlefield Commander HQs had visual oversight of the action they were controlling. This was no longer the case by 1914. The increase in the range and lethality of small arms and artillery, combined with the expansion in the size of armies, made visual oversight of the battlefield impossible."

So writes Brian N. Hall in his Communications and British Operations on the Western Front 1914-1918, Cambridge University Press, Cambridge, 2017.

In order to best reflect the above, the game attempts to represent a 1914 battle as a kind of ‘wind-up toy’. Tabletop generals make their plans, place their Staff Officers in the best position to keep an attack moving or to steady a defence, and then hope for the best -- fully in the knowledge that once an attack goes in immediate control of the battle will be largely lost. Especially if they have guessed it wrong!

An attempt has also been made to inject some flavour into the game by introducing ‘national characteristics’ at the command level.

I do love 'flavour' in a miniatures game! IMHO, a game without it is like macaroni and cheese without the cheese. 

In terms of this, I’ve got four different national characteristics, or ‘temperment’ ratings for commanders: ‘Professional’, ‘Experienced’, ‘Duffer’, and ‘Bungling Butcher’ (ah, bungling butchers -- what would the First World War be without bungling butchers?).

You can research the commanders themselves and assign them a rating, or roll for it, with the result based on the army that they’re in. You can also use a combination of these two methods. 
 
As a part of trying to find appropriate ratings for corps commanders, I’ve been re-reading Alexander Solzhenitsyn’s 1970 novel August 1914 (an excellent book almost entirely concerned with the Tannenberg campaign, and perfect for wargamers).

In it, he has two Russian staff officers privately discussing the merits of the various corps commanders in Samsonov’s 2nd Army.

  ‘I’ve never met Artamonov’ said Vorotyntsev. 
  ‘Who has? Samsonov hasn’t met him either' answered Krymov. 'He was made a general and got his gold-hilted sword for beating a crowd of starving Chinese. Just like Kondratovich …’
  ‘Have you met Kondratovich yet?’
  ‘Not likely! He’s way back in the rear collecting his corps together. And a good thing, too. Notorious coward.’
  ‘Whom have you met lately?’
  ‘Martos.’
  ‘Good general, I hear.’
  ‘Good? Him? Terrified of the higher-ups and keeps his own staff twitching like puppets. He’s ruined the staff of XV Corps, they’re all exhausted already.’
  ‘What do you think of Blagoveshchensky?’
  ‘Sack of shit. Dripping wet shit, too. As for Klyuev, he’s not an officer, he’s a doddering old woman.’
  ‘What’s the Chief of Staff like here at I Corps Headquarters?’
  ‘Complete blockhead. Waste of time talking to him.’
Unable to restrain himself any longer, Vorotyntsev burst out laughing.

Based on this, I would probably have to rate all of the corps commanders in 2nd Army as ‘Duffers’. Samsonov, too.

I may as well post the temperment ratings of all the corps commanders. Army commander ratings are ommited, since I figure the gamers' running them would have plenty of temperment all their own ðŸ˜‰.

Russian 1st Army (Rennenkampf)
  • II Corps (Scheidemann - BUNGLING BUTCHER)
  • III Corps (Epanchin - DUFFER)
  • IV Corps (Aliyev - DUFFER)
  • XX Corps (Smirnov - DUFFER)
  • 1st Guards Cavalry Division (Kaznakov - DUFFER)
  • 2nd Guards Cavalry Division (Rauch - BUNGLING BUTCHER)
  • 1st Cavalry Division (Gurko - EXPERIENCED)
  • 2nd Cavalry Division (Nakhchivanski - BUNGLING BUTCHER)
  • 3rd Cavalry Division (Belgard - BUNGLING BUTCHER)
Russian 2nd Army (Samsonov)
  • I Corps (Artamanov - DUFFER)
  • VI Corps (Blagovenchensky - DUFFER)
  • XIII Corps (Klyuev - DUFFER)
  • XV Corps (Martos - EXPERIENCED)
  • XXIII Corps (Kandratovich - DUFFER)
  • 4th Cavalry Division (Tolpygo - BUNGLING BUTCHER)
  • 6th Cavalry Division (Roop - DUFFER)
  • 15th Cavalry Division (Lyubomirov - DUFFER)
German 8th Army (von Prittwitz, then Hindenburg/Ludendorff (but in reality, CoS von Hoffmann was pretty much running things))
  • I Active Corps (von Francois - BUNGLING BUTCHER)
  • I Reserve Corps (von Below - EXPERIENCED)
  • XVII Active Corps (von Mackensen - PROFESSIONAL)
  • XX Active Corps (von Scholtz - DUFFER)
  • 3rd Reserve Division (von Morgan - BUNGLING BUTCHER)
  • Glotz Landwehr Division (von der Glotz - PROFESSIONAL)
  • 1st Cavalry Division (Brecht - EXPERIENCED)

The Battle of Lotzen

So now that things have been mapped out, we can proceed with the first miniatures action of the campaign, the Battle of Lotzen.

The Russian II Corps and the 1st Guard Cavalry Division are attempting to force their way around the southern flank of the German 8th Army, with the German XVII Corps holding their ground. The terrain is flat, but broken up with some lakes and forested areas.

If the 6mm scale pictures below looks crowded, note that each 4" x 4" 'box' on the tabletop grid is 2 km by 2 km, with one inch equalling 500m. Artillery fire is ranged, but infantry and cavalry units contest boxes. (I'll switch to 5" x 5" boxes for some additional elbow room. Thanks to Doug H. for that idea.)

Battle of Lotzen is underway -- view looking east from behind the German position. Russians are advancing.
128th Grenadiers are in reserve behind the field on the right.




























The Russians have tried to send their Guard Cavalry around to their right, and the 101st Perm Regiment to the left. Both were held up by German Uhlans and Jaegers, so there's nothing for it but for Russian General Scheidemann to try and bash his way through! 

View from behind the German lines.


















The former students of Marienwerder Gymnasium Oberschul sit in reserve behind a wheat field, along with the rest of the 128th Grenadiers.



The 43rd Russian division advances on the German left, while a brigade from the 26th hits the centre ...
































































and the Russian attack on the German centre collapses in bloody heaps ...
































but the 43rd presses on, and on, undeterred!

























The Grenadiers wait ...





While it actually looks like the Russians are going to make a breakthrough! "Urra!"







































The battle has reached a crisis point. If the Germans withdraw the Russians will probably break through. The German batteries on the left have become unmasked and could be overrun. If von Mackensen elects to conduct a costly counterattack a failure could result in disaster. But nothing ventured, nothing gained, and he elects to hurl the German infantry -- including the 128th Grenadiers -- into the advancing Russians!

The Germans hurl themselves into the advancing Russians, who are also being hit by every German gun on the table!


























The brutal assault continues.




























The moment of glory for our students in the 128th has arrived, as they prepare to fling themselves upon the hoards of Muscovy! ...















only to be met with volleys of Russian rifle fire.

























What I did was randomly mix up the 20 figures of Active Army student alumni with 44 other figures of Reservists making up the platoon. The former students (they have all graduated by now, after all) have ID numbers on the bottom of their bases. My Falling Leaves mini-rules converts hits by artillery, rifle, machinegun & close assaults generated on the larger table into random hits on the 20mm platoon. If a figure is hit, I knock him over to get his ID. Bad luck for some!

But it's all to the good. The Germans have thown back the already badly chewed up Russian 43rd division!

End of day, and the German line holds.





















"Miserable cowards! On your feet!" 
The Russian General-of-Infantry Scheidemann trys his hand
at motivating the shattered 102nd Viatsk Regiment.

So, at the end of day the German XVII Corps has taken substantial losses, while the Russian II Corps has suffered heavily and is in disarray. Von Mackensen can easily break contact and slip away, if need be.

But what of our boys in the128th Grenadiers?

Of our 20 brave lads: all surived the day, with the exception of the following:
  • 05 BAUER -- Head blown to bits.
  • 11 BRINKMANN -- Left leg shattered by rifle fire. Died on the field.
  • 33 KOCH -- Head blown to bits.
  • 37 KUHN -- Faked a wound. Return to duty.
  • 38 LANG -- Left leg shattered by rifle fire. Survived amputation.
  • 44 PFEIFFER -- Flesh wound. Return to duty.
Of the 44 other Reservists in the platoon, 5 were KIA, 5 seriously wounded, and 3 slightly wounded and returned to duty. 
























Poor Lang is headed for the Dressing Station.
























The above photo is probably a good candidate for admission to the catagory of 'Truly Tasteless Wargames' but, hey, I already had the figures. The padded bases may look a bit odd but in practice they're OK. They encourage lifting the figure by its base and not the body, and the foam helps stick the figure to the tablecloth on hills, common bases, etc.

So, what happens when the all 20 of them are out of the fight? The campaign ends, of course!

But for now, it goes on ... 

Sunday, 17 May 2026

TANNENBERG CAMPAIGN

 

















In the following several posts I'll be tracking the progress of my solo playtest of a 1914 Tannenberg miniatures campaign.

One of the nice things of gaming solo is that you can dive as deeply as you like into your campaign, making it as multi-faceted as you wish. This is what is what I plan to do here. This is purely for the fun of it, but I hope it will make for some entertaining reading, too.

This campaign will be run at three levels: tactical, operational, and strategic. Most campaigns are run at only one level, but think of this like a movie: where the scenes zoom in and out, from the panoramic down to focusing in on the perennial 'squad of guys' (and can you think of a war movie that didn't feature a single squad of guys?).

Let's examine these three levels, from the top down:

  • Strategic. This features a hex map of East Prussia in 1914, working at about 20km per hex. The 1st and 2nd Russian Armies are facing off against the German 8th Army. Rules will be somewhat simplified: movement, combat, supply. And no, I don't intend on fighting every combat in the campaign on the tabletop! Instead, I'll be zeroing in on a single unit, and only gaming out those actions which involve it (more on this below). For the rest, I'll be using what I call my 'Forgotten Battles' rule, resolving those other battles with a set of simplified die rolls. I'll be using a spreadsheet to track the results.
  • Operational. This is where the miniatures come in. I've written a homebrew set of operational WWI rules which I tentatively call '1914: The Men Who Would Be Fodder' Basic units are regiments in 6mm and the area covered is quite large -- about 16km from side-to-side. Movement is boxed based at 2km per box, which allows for faster play.
  • Tactical. This is where the 'squad of guys' comes in. I'll track the progress of a single (randomly selected) platoon of c. 60 German Reservists -- members of 1st Company of 1st Battalion, 128th Grenadier Regiment, which is attached to 36th Division of XVII Active Corps. If I wanted to I could game out their activities using rules like a mash-up of Xenos Rampant, or The Men Who Would Be Kings, but this would really slow things down. Instead, I'll be using a simple set of homebrew rules I call 'Falling Leaves' -- linked to the operational level rules mentioned above -- and track the fates of the individual Reservists using a spreadsheet. Figs are in 20mm.
So, that's the outline of the campaign. The Russians are planning on driving the Germans out of East Prussia, seizing Konigsberg to boot. The outnumbered Germans intend, of course, to hold them back.

But we'll begin by providing some background information on our 'focus unit'... our 'perennial squad of guys'. 

The 1910 Graduating Class of the Marienwerder Gymnasium Oberschul

In order to generate our 'squad', I needed to have some fun source material. For this, I used a graduating secondary school class of 64 males. I used Gemini AI to generate a randon selection of German surnames. (I had at first thought of digging out my old High School yearbook and using the names of the senior classmen found there.😉)

Our lads happen to be from the town of Marienwerder, East Prussia, where they attended the Gymnasium Oberschul. Upon reaching their 17th birthdays -- four years before the outbreak of war -- they, like every other 17 year old German male, had their names entered into the First Ban of the Landsturm -- Landsturm meaning Land Force, and Ban meaning a list (as in wedding bans). So, how would the powers that be easily find you in order to put your name on that list? Because you're in school, of course! (And why else arrange students by age group?) 


Marienwerder, East Prussia

















Marienwerder Gymnasium Oberschul















The students of the class of 1910, in their student uniforms.












In in order to understand what our guys are going through, it'll useful here to give a bit of a description of how the German Reservist system worked.

Upon reaching the age of 20, those on the above list would be liable to be conscripted into the army: two years for infantry, three for artillery and cavalry. The number conscripted would depend on the military budget for the current year, but on average it was about 50%. There were exemptions for things like attending university (of course).

At the age 22 to 24, and having completed their full-time active service, they would become Reservists. This meant one night a week at the local armoury (to keep their skills up), as well as a month of maneuvers in the summer. They would continue to be Reservists from the ages of 25 to 27, but would be transfered to a Reserve unit. From the ages of 28 to 39 they would serve in a Landwehr unit, and from the ages of 40 to 45 in a Landsturm unit. This latter was pretty much a home guard, 'Dad's Army' type force -- good for being traffic cops, truant officers, etc., etc.

So, you can see that the concept of being 'in the Reserves' was very different in Germany than in the English-speaking world. The Reserves were not second-rate units. Reservists, in fact, constituted the great majority of those under arms at mobilization.

I recreated a spreadsheet to track all of this, and to radomly select who is conscripted, who went to university, etc., etc. Below is a screenshot showing the top left-hand corner of the sheet. You can see that the first eight names of the graduated class are listed, but there are in fact a total 64 of them on the sheet.

You can also see how they would progess through the military system as they get older (given a normal time of peace). Since our lads were born in 1893 and graduated in 1910, those fortunate enough to have been conscripted just happen to be aged 21 in 1914, and are thus currently assigned to a unit of the regular, active army. If one of them happened to have a  conscripted older brother -- say, two years older -- he would have finished his formal military training by now and would have become a Reservist, and would be assigned to flesh out his Active unit upon mobilization. If that brother were, say, five years older, he too would be Reservist, but would be assigned to the associated Reserve unit. And if it happened to be an uncle, say, 12 year older, he would be assigned to the associated Landwehr unit. 

Presumably they would all be from the same school in the same Army Corps district, and all assigned to the same battalion -- or company even -- in the same Active Regiment, as well as it's associated Reserve and Landwehr units. So, you can see that military service in Imperial Germany was very much a family affair.

Once the Reservist had reached the age of 40, his name would entered on the Second Ban of the Landsturm, and he would be eligible to serve in the Landsturm (homeguard) until the age 45.

It is worthwhile noting that in 1910 Germany life expectancy was an average of 47 years! The German military was very efficient in it's utilization of the available manpower.


Detail from my spreadsheet 'Reservist: Bans of the Landsturm'

















Having run the 64 names from our class through the randomizer on my spreadsheet, I came up with following results:

  • Exempted (University)        4
  • Conscripted (Infantry)         20
  • Conscripted (Artillery)         7
  • Conscripted (Cavalry)         3
  • Not Selected                       30
I'm only following those in the Infantry. Their names appear below, as members in the 1st Battalion, 128th Grenadier Regiment, 36th Active Division, XVII Active Corps. 

Am I actually going to track how much they are being paid under 'Paybook'? No. But their fates would typically be listed under that heading so that the Regimental Adjutants would know to stop paying them if they were KIA.

A list of all the Reservists from the 1910 class assigned to 128.Grenadier Regt.















By the way: those 30 guys who are listed as being 'Not Selected' don't get away scot-free! That simply means they weren't conscripted when they turned 20 in 1913. They are still listed in the First Ban of the Landsturm, and are thus eligible to be being drafted as Ersatz (replacement troops) in 1914 or later. But too late for this campaign.

Also by the way: for those who have read All Quiet on the Western Front, note that protagonist Paul Bäumer is a student at the start of the novel. Presumably he is on the list, but not yet aged 20 and thus not yet facing the possibility of conscription. He is pushed (by his teacher) to volunteer along with the rest of his class, rather than wait for his time to be called up. The Germans raised something like an additional 13 divisions in this way.


Their fearless Leader: Oberleutnant von Trompe










In order to determine the unit that they are attached to, I consulted the list below.

Germany was divided into 25 Army Corps areas, which were each in turn subdivided into two divisional, four brigade, and eight regimental areas. Each of these generally had a Active and a Reserve unit, as well as Landwehr units. XVII Army Corp's principal garrison towns were Danzig, Graudenz, Thorn, and Marienwerder. The 128th Grenadier Regiment is based in Marienwerder, and so it is our former students' Active unit. See the list for details. 


128.Grenadier Regt. is a part of XVII Corps, from Marienwerder.













Once mobilization was declared, the Reservists would have received a telegraph telling them to report to their regimental depots within 24 hours. There they would have been issued their kit and marching orders.

Not so our 20 brave Grenadiers, however, who are already with their Active unit and ready to go! They would have boarded a troop train at Marienwerder and been sent to their pre-arranged assembly point at Lotzen, some 200 km to the east.


Opening set-up: Our brave Reservists' XVII Corps is c. 20km east of the Masurian Lakes. 



















From there, it's about a 20 km march by road further east, to await the invading Russians ...

Next time: Baptism of Fire at Lotzen.

Tuesday, 9 December 2025

Mexican Army in 10mm for the Mexican-American War


 







Ages ago I bought some packs of Stone Mountain Miniatures 10mm ACW and Napoleonics from a hobby store in London, ON.

These were some of the most difficult figs I've ever had to work with. Not only were the sculpts fiddly and hard to paint, but they were individually mounted. Painting them was like painting 15mm, but at about half the size! Playing with them was painful, too, since they prove tricky to handle.

In the end, I decided to base them 'chess piece' style, with large, oversized bases. This worked, and doesn't look too bad to my eye.

I started with the ACW (North & South), and I've been gaming with them successfully ever since.

The Nappies were another story. The packs were French and Prussian, but not enough of either, and I could never find anything to match them with (Stone Mountain is, I believe, out of business). So, into deep storage they went, fully painted.

Recently, though, it occurred to me that they might make a pretty fair Mexican army for the Mexican-American War.  I bought the appropriate campaign book from Osprey and found that, given the scale, the uniforms matched up pretty well (given a few modifications -- the flags need some touching up).

The result is what you see here.

As for the US forces: some of the aforementioned Prussian landwehr pass off as US infantry pretty well.  As for the rest? Well, I'll just have to indulge in some shamefaced swapping and switching, subbing in ACW Union types, and hope that I can get away with it given the scale.

It is what it is, and it gets that collection out of the deep freeze!

The Mexicans in Full Flood





















Mexican 'Grenadier Guards of the Supreme Power'



Wednesday, 17 September 2025

Pacific War Collection in 15mm

This 15mm collection is my latest effort to reduce my Mountain of Lead. These Imperial Japanese and USMC figures have been lying around for some time, and were originally intended to replace some old plastics. Finished at last! Figures are Peter Pig.

38th Infantry Regiment. Guadalcanal, 1942.









5th USMC.


















Below is a victory objective marker. The Japanese sailor from Gilligan's Island has captured Ginger and Mary Ann and has got them penned-up!

Left to right: Crazed Japanese Sailor; Mary Ann Summers; Ginger Grant.
The Sailor says: "American Movie Star steams up glasses!" 












The cynic may ask, "How did castaways from Gilligan's Island find their way to Guadalcanal in 1942?" To which I respond, "This is wargaming, not a class in theoretical physics!"

The Skipper guides the 5th Marines to rescue Ginger and Mary Ann.
Trouble is, his sense of direction has never been great ...










"Marine, you die!" Colonel Ickibi leads his Banzai Boys forward. There are many, many of them.









Monday, 25 November 2024

NAPOLEON IN RUSSIA: 1812











Welcome to this online moderated wargames campaign.

The object of this campaign is to generate possible tabletop miniatures battles within the context of Napoleon's 1812 invasion of Russia. I say 'possible' because an additional goal is for the campaign to be as flexible as possible. Not all battles need to be fought on the table. In fact, it is possible for the campaign to be conducted without resorting to any miniatures battles at all. The campaign is 'open source' so when tabletop battles do occur, they can be conducted using Blucher, General du Corps, Napoleon's Battles, Black Powder, etc., etc. Even skirmish rules could conceivably be introduced where appropriate.

An important concept in this campaign is one of roles. Gamers will play the role of a general leading a specific column, with whatever is happening to other, NPC led columns somewhat abstracted. This is in keeping with Prof. David Chandler's observation of the campaign: "How could one man hope to control 600,000 troops spread over a distance of 500 miles in the days before the radio?" Players will have quite detailed information on their own columns, but only a general idea about others. In this way, the campaign will have a quasi Fog of War feel to it.

The focus of the game is on generalship. Players only have to worry about maneuvering their troops. But there is a lot going on behind the scenes. In developing this, I've used Blucher (Mustapha), War & Peace (AH), and Napoleon's Campaigns in Miniature (Quarrie). I've resorted to using MSPowerpoint and two MSExcel workbooks, both with multiple spreadsheets managing full OBs for both sides. Force marching, attrition, supply and foraging, weather, Russian scorched-earth (of course), etc., etc. all play a part. But the players don't have to worry about any of that -- I'll be serving as all-purpose Chief-of-Staff, Quartermaster General, and Chief Cook & Bottle Washer for both sides, keeping players abreast of what is happening.

The campaign will use monthly strategic turns, running from May to December 1812, with this blog being updated on monthly turns. Communications will be by email.

Below is the campaign map. (Click on all such images to get a better view!)















In addition to each player leading a 'column', it is important that one French player also plays the role of Napoleon, and one Russian that of Alexander I. They can issue orders to all columns and direct the course of the entire campaign, but they still have detailed information of only their own, 'personal' command. These national leaders can lead any column they wish: so, for example, it is possible for 'Napoleon' to be personally directing Yorck's Prussian column. 

Here is list of the 'columns', for both sides, at start:





 








Movement is in 'bounds' along roads between points, two bounds per turn (three if force marching). Road capacity is 24 units, with a maximum column size of 24 units.

There is more, but that can wait ...

Cheers!



Tuesday, 10 September 2024

Colonel Shuffle's Mississippi Boys in 28mm

Colonel Shuffle leads his Mississippi Boys forward.




 







A while ago a purchased what was then the latest of the Osprey 'Blue Book' rulesets: Rebels and Patriots. Trouble was I didn't have an appropriate collection to game with it, so when I chanced upon the Perry's Battle in a Box set featuring the ACW, I ordered it. This, in spite of the fact that I already have full 6mm and 10mm ACW armies! But I thought that the new Perry's would fit perfectly into the R&P concept.







Rebels and Patriots encourages you to come up with 'company' sized commands under a specific leader (not that we gamers pay too much attention to what is often a core concept of some rules). So, I've come up with an initial company, "Colonel Shuffle's Mississippi Boys"  Why not?

The odd thing about these sculpts is the while the Union figs have what might be called a 'fine, upstanding' posture to them, the Confederates look like they are shambling along with an ape-like lope. A message somewhere there from Perry's?

The ape-like lope.












I've painted up about 30% of the box, with more to come.


"Be there anyone man enough to tangle with Colonel Shuffle? Well? Be there?"